Ultimate in 10 simple rules |
The Field -- A rectangular shape with endzones
at each end. A regulation field is 64m by 37m, with endzones 18m deep.
|
Initiate Play -- Each point begins with both teams
lining up on the front of their respective endzone line. The defense throws
("pulls") the disc to the offense. A regulation game has seven
players per team. |
Scoring -- Each time the offense completes a pass
in the defense's endzone, the offense scores a point. Play is initiated
after each score. |
Movement of the Disc -- The disc may be advanced
in any direction by completing a pass to a teammate. Players may not run
with the disc. The person with the disc ("thrower") has ten
seconds to throw the disc. The defender guarding the thrower ("marker")
counts out the stall count. |
Change of possession -- When a pass in not completed
(e.g. out of bounds, drop, block, interception), the defense immediately
takes possession of the disc and becomes the offense. |
Substitutions -- Players not in the game may replace
players in the game after a score and during an injury timeout. |
Non-contact -- No physical contact is allowed between
players. Picks and screens are also prohibited. A foul occurs when contact
is made. |
Fouls -- When a player initiates contact on another
player a foul occurs. When a foul disrupts possession, the play resumes
as if the possession was retained. If the player committing the foul disagrees
with the foul call, the play is redone. |
Self-Refereeing -- Players are responsible for
their own foul and line calls. Players resolve their own disputes. |
Spirit of the Game -- Ultimate stresses sportsmanship
and fair play. Competitive play is encouraged, but never at the expense
of respect between players, adherence to the rules, and the basic joy
of play. |


